VertexLitGeneric
{
   	"$basetexture"   "de_rats_rjg/credits"
   	"$envmap" "env_cubemap"
   	"$normalmap" "de_rats_rjg/credits_normal"
   	"$normalmapalphaenvmapmask" "1"
	"$envmaptint" "[.5 .5 .5]"
	"$surfaceprop" "metal"
	//credits block by smiddy

}